First thing's first, you're going to need one of these if you don't already have one. Using a character sheet isn't absolutely necessary, but may your in-game god help you if you don't.
To find your six ability scores, roll four 6-sided dice and record the total of the highest three dice. Do this a total of six times. If you're a coward (like me), you may instead use these numbers if you don't want random scores: 15, 14, 13, 12, 10, 8.
Assign each number to an ability. These are strength, dexterity, constitution, intelligence, wisdom, and charisma. Now, use the table below to determine your ability modifiers.
Score | Modifier | Score | Modifier |
---|---|---|---|
1 | -5 | 16-17 | +3 |
2-3 | -4 | 18-19 | +4 |
4-5 | -3 | 20-21 | +5 |
6-7 | -2 | 22-23 | +6 |
8-9 | -1 | 24-25 | +7 |
10-11 | +0 | 26-27 | +8 |
12-13 | +1 | 28-29 | +9 |
14-15 | +2 | 30 | +10 |
Let's choose your character's alignment first from the table below.
Lawful Good | Neutral Good | Chaotic Good |
Lawful Neutral | True Neutral | Chaotic Neutral |
Lawful Evil | Neutral Evil | Chaotic Evil |
And now, a background. Skill proficiencies gained can be marked beside each skill in the "skill" section. Please keep in mind this is just the basics, please read the appropriate section in the Player's handbook for detailed information.
Background | Features |
---|---|
Acolyte |
Skill Proficiencies:
Languages:
Equipment:
Feature: Shelter of the Faithful (see pg. 127) |
Charlatan |
Skill Proficiencies:
Tool Proficiencies:
Equipment:
Feature: False Identity (see pg. 128) |
Criminal |
Skill Proficiencies:
Tool Proficiencies:
Equipment:
One Criminal Specialty:
Feature: Criminal Contact (see pg. 129)Variant Criminal: Spy (see pg. 130) |
Entertainer |
Skill Proficiencies:
Tool Proficiencies:
Equipment:
Choose 1-3 routines to define your expertise as an entertainer:
Feature: By Popular Demand (see pg. 130)Variant Entertainer: Gladiator (see pg. 131) |